Finding Stella

Chapter 3





  1. We will use squares



Why squares ?

Influence by Constructivism, and most of avant-gardiste russian art school of the 20th centuary, I really like square to represent objects, fonctions and other stuff

Squares are easily rendered.

It can move, it will move...



But how to speak to a square ? Because We absolutly need to speak to them !

Braille is a good option. So a kind of upgraded version of the braille alphabet is used.





  1. The alphabet



I decide to put colour to point. It is not braille in its existing version, as colour

is the number one asset. But the 6 dots are kept, they are enought for what we need from the beginning.





  1. The plan



Squares move to point of encountering. Those are represented by those little black squares ...

We will call them media.

Colours are in this example used to decided which way squares go when they are on media....

In a way like trafic light, but not only. To be more real, colours will have more than one meaning.





  1. The music ....

Music is not out from here, same as colours, music is a way to decided what squares do.

Because calours have more than one meaning, sounds help to define which one .



  1. Movements

Background and realtime mouvements is the way to interact.



    Squares will speak to you by moving, changing 6 colours and are waited by each media.

  1. Is this suprematism ?



It is more about the inspire of the overall. Suprematism, constructivism, and out-of-the-framework way of ...

Having user interface that is reprenstaing what is happening !!

Square are smart enough for interacting , and more exactly theirs movements represent the internal clock of the system...







... Next Chapter ....